The North Will Kick Your Ass Again

Eldest Souls Review

Developer:Fallen Flag Studio |Publisher:United Label |Genre:Activity, Boss Rush |Platform:Nintendo Switch, Xbox One/ Series, PlayStation iv/5, PC |Reviewed on:Nintendo Switch


In video games, feelings of accomplishment are often fleeting. Many of the about popular games aim to provide a steady stream of dopamine, hit afterward hit, one tiny jolt at a fourth dimension. Eldest Souls, the beginning game from the pocket-size independent studio Fallen Flag, aims to change this. A brutally difficult dominate rush gauntlet, Eldest Souls might make even the most hardened player crack their controllers and grit their teeth. But with its varied combat and deep mechanics, the satisfaction of mastering Eldest Souls far outweighs the hurdles it takes to get there.

paradigm courtesy Fallen Flag Studio

Small only Mighty

From its stirring opening cutscene (told in total in this story trailer), it is abundantly clear that Eldest Souls is a passion project. Masterfully scored past composer Sergio Ronchetti, this gorgeously animated and voiced slideshow paints a picture of a fallen fantasy world. A land on the brink of destruction is in the throes of final plummet. Old gods wage war on hapless humans, tearing the world asunder. A lone warrior, wielding a massive obsidian greatsword, is the final hope to slay the corrupted former gods. Information technology may be likewise belatedly for humanity, but whatever comes next might have a better shot.

Fallen Flag Studio is a minor squad of developers, but Eldest Souls is an incredibly impressive debut. The game feels laser-focused on delivering a specific experience: the full-body buzz that accompanies overcoming an exceptionally hard challenge. Eldest Souls is a pixelated combat-focused championship with blitheness-locked, contrivance-heavy encounters in the vein of Night Souls or Bloodborne. It is also a boss rush game with no smaller enemies to be found. Much like Furi, Titan Souls, or Shadow of the Colossus earlier information technology, Eldest Souls does non waste any time before throwing players into epic battles of titanic proportions. But the game besides puts its own spin on the formula with deep skill trees that reward thespian flexibility.

There is actually only one directive in Eldest Souls: boxing to the biting finish. While this mandate might seem limiting, the game is securely interested in ensuring that every encounter is more than pulse-pounding than the last.

Eldest Souls
The Watchdog waits | Screenshot by Goomba Stomp

Craftsmen, Run into Tools

When focusing on a limited fix of mechanics, a game must be confident that those mechanics are good. Fortunately, what Fallen Flag has created is a robust combat system centered around a scattering of genuinely brilliant design decisions. The way Eldest Souls manages to experience fresh over the course of back-to-back boss fights is impressive. There are minor nitpicks to be had but on the whole, Eldest Souls nails what information technology sets out to do.

At the very start of the game, players are pitched against 2 bosses that are basically meant to train them. The first, The Watchdog, is large and intimidating but ultimately a piece of cake. This fight is meant to teach Eldest Souls' most useful gimmick: the Bloodthirst mechanic. Later on property down a push button to charge their attack, players can lunge forrard with a swipe of their sword. If the attack connects, the Bloodthirst vitrify is activated for a brief flow of time. As long as this vitrify is active, the thespian character has increased movement speed and attack power. But more crucially, every attack during Bloodthirst heals the histrion grapheme. Players can too tap another button during Bloodthirst to trigger Bloodburst, a powerful strike with varying effects. Bloodthirst is massively powerful, but when faced with the scale and ferocity of Eldest Souls' dominate fights, players need every advantage they tin can go.

Aside from Bloodthirst, Eldest Souls also has a nuance/dodge mechanic tied to a stamina meter. The stamina meter refills if players refrain from dodging for a brief menstruum of time. Dashing makes the role player invincible for a split up 2d and covers a fair amount of altitude. But the dodge in Eldest Souls is unique in that if the player dodges into an attack, the meter refills substantially faster than information technology would ordinarily. Players are encouraged to dodge towards danger rather than away from it, and in one case this clicks, the combat in Eldest Souls becomes much more than engaging. The dash might feel slightly sluggish for those who play a lot of isometric action games, but nailing downward the timing feels incredibly satisfying.

Eldest Souls
Prototype courtesy of Fallen Flag Studio

The fight immediately following The Watchdog is where the game actually kicks off. The Guardian is a blackness-clad hulk of armor and swirling energy, and acts as a real examination of skill. While during The Watchdog fight tutorial messages flash on the screen, The Guardian boxing affords no such luxuries. Learning when to charge and unleash a Bloodthirst strike is key to success, as is internalizing The Guardian's attack patterns. Defeating The Guardian awards players their first Shard, which grants a powerful ability that can be tied to the nuance, fired off on its own, activated with Bloodburst, or even bound to other unlockable skills.

Afterwards the first few fights, players have the chance to start experimenting with the skill tree, some other loftier point of Eldest Souls. Players can respec their skills for no cost at any time, which feels unusual for a game with "souls" in its title. Don't similar how the damage-focused Berserker skills constantly have the player taking impairment over time? Why not try the Windblade abilities, which focus on increasing movement speed and building up the powerful Windslide dash? There are three fighting styles, and each style has 2 branches of skills to flesh out. Inside those branches are other options to experiment with, meaning that players tin tinker to their heart's delight until they find a build that works for them.

Of course, skills aren't gratuitous, and skill points are just earned from defeating boosted bosses. As a result, the first three or then boss fights have a steep learning curve as the thespian won't have unlocked any helpful combat skills at that point. After having some tools at their disposal, players can capeesh the overall structure of Eldest Souls. With a few shards and skill points to play around with, graphic symbol builds in Eldest Souls start to feel personal and powerful.

Screenshot by Goomba Stomp

Outside of battles, in that location is the Citadel to explore. The surprisingly varied environments hide secrets in plain sight, and eagle-eyed players will be able to notice plenty of items and scraps of lore strewn almost. Some items are fundamental to completing side quests and are found by talking to the few surviving NPC characters. Only the most curious will be able to satisfy quest conditions, but the rewards are often worth it. Well-nigh quests are no more complicated than returning a special detail to a specific location, but finding those items and locations requires players to get out of their way. Rewards come in the class of permanent inventory items that provide substantial stat bonuses, so information technology'south always worth it to nose around the world for unexplored areas.

Though information technology is unproblematic to jump from 1 boxing to the next, exploring the globe offers a kind of respite. Bosses are merciless and often require dozens of attempts just to grasp a few of their attacks. In classic souls fashion, in that location is often a alter of land near halfway through a boss's health bar where the boss may become enraged or start using dissimilar strategies than they had previously. For the average player, it is near-impossible to i-shot any given boss, which might testify frustrating. Having the take chances to explore and soak in a little atmosphere is the perfect way to absurd down before gearing up for another attempt to take down an Old God.

Eldest Souls
Prototype courtesy of fallen flag studios

That Special Something

Eldest Souls is never piece of cake. Bosses oft feel unfair at get-go, and players can dice seconds subsequently entering an arena if they aren't prepared. But rather than feel frustrating, Eldest Souls feels empowering. The game has that intangible feeling of making players want to attempt again, and again, and again, until they've achieved mastery. Information technology's standoffish at beginning blush, but equally players come to terms with the mechanics, Eldest Souls reveals itself to be far less prickly than it appears.

Part of this is due to being able to instantly retry a boss fight rather than have to travel to them every time. Much of the perceived difficulty of something similar Demon'southward Souls or Bloodborne lies in how far dominate fights are from bonfires or lanterns. Players can become discouraged by the time information technology takes to reattempt a tough battle, just in Eldest Souls it is significantly easier for momentum to stay high as players can swoop correct dorsum into a fight instantly. Reading boss's fight patterns is essential to victory and the mode Eldest Souls encourages players to endeavour, try again without punishment feels smashing.

Of class, there is much more to the game than the ten main boss fights. After a victorious outset playthrough, a much more than challenging new game plus is unlocked where bosses proceeds new attack patterns and role player skills cost more skill points to purchase. Eldest Souls is definitely aimed at a sure type of gamer, one who can withstand a great deal of penalty and savor the pain. But there is enough to appreciate beyond the difficulty. The fine art management and music are fantastic, and the heartbreaking lore sprinkled throughout the blasted Citadel is very evocative.

Eldest Souls might not be for everyone. but for those who dearest a challenge and aren't scared off by the adage "practice makes perfect," it'due south a worthy endeavor.

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Source: https://goombastomp.com/eldest-souls-review/

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